It's easy mate, make it up yourself. It's D20 so simply work out what would be a realistic amount of damage for a given weapon/event, then half it. So for instance, getting hit by a articulated lorry at 60mph would require a save vs. breath weapon or whatever the 3rd ed equivalent is, failure results in about 3D8 damage. Desert Eagles do about 2d4 damage. There's damage sorted, the rest is just roleplay :)
Dunno technically..but I do anyhow! Sw D20 and Spycraft, along with core rules are the best starting points, I find.
I've done a SLA conversion as well, and my interest this week has been renewed. I'm considering running a CP2020 game, but will either hack my normal house rules system into shape, butcher the standard cyberpunk rules, or convert to D20
Tends to kind of fall apart in places, though. Armour layering and armour in general is a bit odd, auttoshotguns are rather odd, a couple of stats are overpowered, while some suck. Preventing an 'arms race' can also be an issue at times.
Also, it has the 'deadlands flaw' in that skills are purchased in a linear manner in character generation (10 points buys skill 10), but improved via non-linear progression. This positivly encourages players to have uber-skills, rather than a spread of 'life skills'. I tend to stop anyone starting with higher than skill 5. If it's a 'class skill' it can be purchased up to level 6 at start up.
Something else I tend to do (to represent high-velocity penetration) is that I take all rifle damage down to 2/3 it's normal amount (7.62mm now does 4D6), but all armour it (and halved again if it's AP ammunition...)
Oh..and I disliked the slow rate of fire of semi-auto weapons a bit too.
no subject
Date: 2005-03-22 11:58 am (UTC)no subject
Date: 2005-03-22 01:19 pm (UTC)no subject
Date: 2005-03-22 01:35 pm (UTC)As long as rules can be done away with mostly, I usually don't care what system I use.
no subject
Date: 2005-03-22 01:56 pm (UTC)no subject
Date: 2005-03-22 12:29 pm (UTC)Desert Eagles do about 2d4 damage.
There's damage sorted, the rest is just roleplay :)
no subject
Date: 2005-03-22 01:19 pm (UTC)no subject
Date: 2005-03-22 12:32 pm (UTC)no subject
Date: 2005-03-22 01:20 pm (UTC)no subject
Date: 2005-03-22 01:41 pm (UTC)Personally, I'd also use the wounds/vitality thing from D20 starwars, because it's a damn fine idea.
no subject
Date: 2005-03-22 01:56 pm (UTC)no subject
Date: 2005-03-22 04:09 pm (UTC)no subject
Date: 2005-03-22 04:16 pm (UTC)no subject
Date: 2005-03-23 11:35 am (UTC)I've done a SLA conversion as well, and my interest this week has been renewed. I'm considering running a CP2020 game, but will either hack my normal house rules system into shape, butcher the standard cyberpunk rules, or convert to D20
no subject
Date: 2005-03-23 11:46 am (UTC)no subject
Date: 2005-03-23 12:12 pm (UTC)Also, it has the 'deadlands flaw' in that skills are purchased in a linear manner in character generation (10 points buys skill 10), but improved via non-linear progression. This positivly encourages players to have uber-skills, rather than a spread of 'life skills'. I tend to stop anyone starting with higher than skill 5. If it's a 'class skill' it can be purchased up to level 6 at start up.
Something else I tend to do (to represent high-velocity penetration) is that I take all rifle damage down to 2/3 it's normal amount (7.62mm now does 4D6), but all armour it (and halved again if it's AP ammunition...)
Oh..and I disliked the slow rate of fire of semi-auto weapons a bit too.