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Date: 2005-03-22 11:58 am (UTC)no subject
Date: 2005-03-22 12:29 pm (UTC)Desert Eagles do about 2d4 damage.
There's damage sorted, the rest is just roleplay :)
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Date: 2005-03-22 12:32 pm (UTC)no subject
Date: 2005-03-22 01:19 pm (UTC)no subject
Date: 2005-03-22 01:19 pm (UTC)no subject
Date: 2005-03-22 01:20 pm (UTC)no subject
Date: 2005-03-22 01:35 pm (UTC)As long as rules can be done away with mostly, I usually don't care what system I use.
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Date: 2005-03-22 01:41 pm (UTC)Personally, I'd also use the wounds/vitality thing from D20 starwars, because it's a damn fine idea.
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Date: 2005-03-22 01:56 pm (UTC)no subject
Date: 2005-03-22 01:56 pm (UTC)no subject
Date: 2005-03-22 04:09 pm (UTC)no subject
Date: 2005-03-22 04:16 pm (UTC)no subject
Date: 2005-03-23 11:35 am (UTC)I've done a SLA conversion as well, and my interest this week has been renewed. I'm considering running a CP2020 game, but will either hack my normal house rules system into shape, butcher the standard cyberpunk rules, or convert to D20
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Date: 2005-03-23 11:46 am (UTC)no subject
Date: 2005-03-23 12:12 pm (UTC)Also, it has the 'deadlands flaw' in that skills are purchased in a linear manner in character generation (10 points buys skill 10), but improved via non-linear progression. This positivly encourages players to have uber-skills, rather than a spread of 'life skills'. I tend to stop anyone starting with higher than skill 5. If it's a 'class skill' it can be purchased up to level 6 at start up.
Something else I tend to do (to represent high-velocity penetration) is that I take all rifle damage down to 2/3 it's normal amount (7.62mm now does 4D6), but all armour it (and halved again if it's AP ammunition...)
Oh..and I disliked the slow rate of fire of semi-auto weapons a bit too.