Gaming...

Mar. 22nd, 2005 11:19 am
robinbloke: (Default)
[personal profile] robinbloke
Anyone have a copy of d20 modern I can borrow for this weekend?

Date: 2005-03-22 11:58 am (UTC)
From: [identity profile] karohemd.livejournal.com
No d20 at my party or I'll be very upset! ;oP

Date: 2005-03-22 12:29 pm (UTC)
From: [identity profile] ua-meruti.livejournal.com
It's easy mate, make it up yourself. It's D20 so simply work out what would be a realistic amount of damage for a given weapon/event, then half it. So for instance, getting hit by a articulated lorry at 60mph would require a save vs. breath weapon or whatever the 3rd ed equivalent is, failure results in about 3D8 damage.
Desert Eagles do about 2d4 damage.
There's damage sorted, the rest is just roleplay :)

Date: 2005-03-22 12:32 pm (UTC)
From: [identity profile] siranui.livejournal.com
Isn't 'Spycraft' supposed to bit a lot better?

Date: 2005-03-22 01:19 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
Working on converting something that maybe even you would play ;)

Date: 2005-03-22 01:19 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
System conversion for something as I say, or I would make it up ;)

Date: 2005-03-22 01:20 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
Not even seen that!

Date: 2005-03-22 01:35 pm (UTC)
From: [identity profile] karohemd.livejournal.com
Now I'm intrigued...
As long as rules can be done away with mostly, I usually don't care what system I use.

Date: 2005-03-22 01:41 pm (UTC)
From: [identity profile] siranui.livejournal.com
I think it was actually released before D20 Modern. It's by AEG, and just generally seems to be 'better', by all accounts.

Personally, I'd also use the wounds/vitality thing from D20 starwars, because it's a damn fine idea.

Date: 2005-03-22 01:56 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
Exactamundo, rules are generally just a mechanic to ignore as much as possible.

Date: 2005-03-22 01:56 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
I liked the old star wars system, it was muchly spiffy.

Date: 2005-03-22 04:09 pm (UTC)
From: [identity profile] siranui.livejournal.com
Most people do, too. I don't like it due to bad gm experiences, but I think the new system is pretty good.

Date: 2005-03-22 04:16 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
Guess I'll have to check how much you can bastardize the d20 system under the open gaming license.

Date: 2005-03-23 11:35 am (UTC)
From: [identity profile] siranui.livejournal.com
Dunno technically..but I do anyhow! Sw D20 and Spycraft, along with core rules are the best starting points, I find.

I've done a SLA conversion as well, and my interest this week has been renewed. I'm considering running a CP2020 game, but will either hack my normal house rules system into shape, butcher the standard cyberpunk rules, or convert to D20

Date: 2005-03-23 11:46 am (UTC)
From: [identity profile] robinbloke.livejournal.com
Ah cyberpunk is a fine system :)

Date: 2005-03-23 12:12 pm (UTC)
From: [identity profile] siranui.livejournal.com
Tends to kind of fall apart in places, though. Armour layering and armour in general is a bit odd, auttoshotguns are rather odd, a couple of stats are overpowered, while some suck. Preventing an 'arms race' can also be an issue at times.

Also, it has the 'deadlands flaw' in that skills are purchased in a linear manner in character generation (10 points buys skill 10), but improved via non-linear progression. This positivly encourages players to have uber-skills, rather than a spread of 'life skills'. I tend to stop anyone starting with higher than skill 5. If it's a 'class skill' it can be purchased up to level 6 at start up.

Something else I tend to do (to represent high-velocity penetration) is that I take all rifle damage down to 2/3 it's normal amount (7.62mm now does 4D6), but all armour it (and halved again if it's AP ammunition...)

Oh..and I disliked the slow rate of fire of semi-auto weapons a bit too.

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