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Post Fox for changeling I'm wondering about a new character, there are a couple of problems however;
I've already thought of and discarded at least half a dozen ideas and kiths (all non-pooka, as it's one of my policies to switch 'class' post character retirement) but I can't seem to find any that have any attraction at all yet, the problem is that Fox was a really fun character and so far, any other character idea seems positively mundane compared to playing him.
It's likely, as usual, I need a few months to 'cool down' and get him out of my system, so to speak. When you play a character a lot, especially an intense one, they tend to stick in your mind (at least for me) and become a part of you, MPD time such that you can almost become them - which is part of the escapism attraction in a way. But that means there needs to be a cooling off period for me where the persona drains away again... but what next...

Boggon? I quite wanted to try and create a strong Boggon character and bring the Kith up out of the eves a bit more, but I can't think of a concept thats compelling enough or not just a one trick pony.
Eshu? They've never really attracted, they're just... well, I don't know... maybe thats a reason to play one - because they don't seem to have anything about them.
Nocker? Theres enough good Nocker players out there that they don't need another one.
Pooka? No repeats. No repeats. No repeats...
Troll? Never struck as particularly interesting, although the whole Troll honour system could be good if taken further to Klingon/Troll (ala Earthdawn) extremes, but thumping things (the basic troll purpose) is not interesting to me at all.
Redcap? A good intense Kith, but I'm not sure their aggressive side is something I can do well.
Slaugh? The whispering would drive my throat to ruin, and I'd have to whisper properly or half the point of the kith is gone.
Sidhe? I've played umpteen holier-than-thou types already
Satyrs? No real attraction to the kith, their passionate nature and typecasting isn't something I think I can work well with.

So what?

Date: 2003-06-27 08:12 am (UTC)
From: [identity profile] robinbloke.livejournal.com
It's a bit of a problem for me though; I like to know how a character thinks or at least how their mind works in order to build up their world views.
Unless I just decide what it is like for their case at least...

Date: 2003-06-27 08:27 am (UTC)
From: [identity profile] omentide.livejournal.com
With me the world-view and belief system grows out of the character. Or vice versa. The two are really wound up in each other.

This is one of the problems I have with a lot of fantasy games (CF 'Why I don't play fantasy games'). I find it really difficult to role play a character whose belief system doesn't make any sense. In too many fantasy games the characters 'believe in' or 'worship' entity X because of the gooby powers they get. For me, belief is integral to the way a character acts.

Maybe this is why I play characters who are more prone to getting into philosophical debate than they are to getting into romantic type situations...

(looks round. hopes no one here knows too much about that racoon navigator... No romance there, nothing to see, please move on).

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