I don't generally post much about the Cam in my LJ, but this reply I posted to someone elses post thought bore reposting for general slander, praise(?!), complaints, agreement, moaning and/or suchlike.
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(With regards to the benefits of being in a society game rather than a Indy game)
I agree it's a balance;
In the pluses of being in a society
Wider player base, more visitors and variety visiting the domain, but by the same token there is more control over what people can play, indy games tend to end up closeted around a clique and all manner of wierd and strange things turn up, I don't want a game where being a Brujah is considered out of place, if there Daughter of Co (for example) are rare in the country then I'd rather I never met one rather than them and every other strange thing breezes through the domain every half hour. Societies give control, yes, but societies also mean that these restrictions are there to ensure that events are driven by the more normal elements of society rather than yet another monster of the week; so when these things do turn up - they're all the more notable for being strange.
Societies give you support, mailing lists with queries and answers to other players, nationally. National events, support for questions. A FIXED rule set, which is very very important, no 'this week we're changing this rule because of XXX' societies have fixed rules and these rules are continugous, generally speaking, yes we have rules revisions and changes but these don't happen every week. I could go on...
In the minuses position in a society
You are one game in a wider world, you can't define and choose everything. The rules sets are given to you - societies is based on the overall ideas of a compromise, noone will be happy with all the rules, but the rules will deal with most situations as best they can. You have restrictions placed on you and rulings by outside members. Beaucracy, that four letter word.
Conclusions?
I prefer to be in a society, yes this restricts the games (but I feel for good reasons) yes the rules sets are set and I can't get rid of rules I don't like (but more importantly they are SET, set so they don't change every 10 minutes).
If you want a game run how you want it to be - run an Indy game, if you're in a society it's NOT going to happen, there will be things you don't agree with there will be voices of dissent and problems because no matter what changes are put in place if you're happy with the rules/ situations/ venue/ plot/ characters/ npcs/ generation system/ whatever you can bet that someone else somewhere won't be.
~
(With regards to the benefits of being in a society game rather than a Indy game)
I agree it's a balance;
In the pluses of being in a society
Wider player base, more visitors and variety visiting the domain, but by the same token there is more control over what people can play, indy games tend to end up closeted around a clique and all manner of wierd and strange things turn up, I don't want a game where being a Brujah is considered out of place, if there Daughter of Co (for example) are rare in the country then I'd rather I never met one rather than them and every other strange thing breezes through the domain every half hour. Societies give control, yes, but societies also mean that these restrictions are there to ensure that events are driven by the more normal elements of society rather than yet another monster of the week; so when these things do turn up - they're all the more notable for being strange.
Societies give you support, mailing lists with queries and answers to other players, nationally. National events, support for questions. A FIXED rule set, which is very very important, no 'this week we're changing this rule because of XXX' societies have fixed rules and these rules are continugous, generally speaking, yes we have rules revisions and changes but these don't happen every week. I could go on...
In the minuses position in a society
You are one game in a wider world, you can't define and choose everything. The rules sets are given to you - societies is based on the overall ideas of a compromise, noone will be happy with all the rules, but the rules will deal with most situations as best they can. You have restrictions placed on you and rulings by outside members. Beaucracy, that four letter word.
Conclusions?
I prefer to be in a society, yes this restricts the games (but I feel for good reasons) yes the rules sets are set and I can't get rid of rules I don't like (but more importantly they are SET, set so they don't change every 10 minutes).
If you want a game run how you want it to be - run an Indy game, if you're in a society it's NOT going to happen, there will be things you don't agree with there will be voices of dissent and problems because no matter what changes are put in place if you're happy with the rules/ situations/ venue/ plot/ characters/ npcs/ generation system/ whatever you can bet that someone else somewhere won't be.