Oct. 18th, 2001
A random story + moral, made from objects on my desk
Once upon a time there was a little lemming called Basil, now basil loved to plummet, he'd happily hurl himself off buildings, trees, high voltage powerlines all day long.
One day basil came across a box of tissues, now being a clever lemming he realised the principal downside of plummeting could be averted by using large piles of tissues to land on instead, so he resolved to go straight to the tissue factory and get a huge pile to leap onto.
On the way to the tissue factory Basil came across a bowling trophey... and another idea struck him, it he clung onto a bowling ball as he plummeted he'd go even faster, and that would surely make plummeting even more fun, so using only his biro he snuck over to the bowling alley and opened the lock using a technique taught to him by a secret agent he'd met once, disguised as an apple tree.
Bowling ball in hand he set off to the tissue factory, luckily it was open and leaving a post-it note on the door to warn people of his plan he climbed to the top of the roof, grabbed onto his bowling ball and plummeted.
Luckily the tissues broke his fall, unluckily the bowling ball broke his leg.
Six weeks later when he finally could hobble vaguely again Basil decided that "Not all good ideas are good ones."
Once upon a time there was a little lemming called Basil, now basil loved to plummet, he'd happily hurl himself off buildings, trees, high voltage powerlines all day long.
One day basil came across a box of tissues, now being a clever lemming he realised the principal downside of plummeting could be averted by using large piles of tissues to land on instead, so he resolved to go straight to the tissue factory and get a huge pile to leap onto.
On the way to the tissue factory Basil came across a bowling trophey... and another idea struck him, it he clung onto a bowling ball as he plummeted he'd go even faster, and that would surely make plummeting even more fun, so using only his biro he snuck over to the bowling alley and opened the lock using a technique taught to him by a secret agent he'd met once, disguised as an apple tree.
Bowling ball in hand he set off to the tissue factory, luckily it was open and leaving a post-it note on the door to warn people of his plan he climbed to the top of the roof, grabbed onto his bowling ball and plummeted.
Luckily the tissues broke his fall, unluckily the bowling ball broke his leg.
Six weeks later when he finally could hobble vaguely again Basil decided that "Not all good ideas are good ones."
Something indeed, it's been a pretty good day at work... I've done... coding, my god yes, I've unravelled lines of ancient code and pulled them to bits, untwisted inheritance layers of multiple classes, followed obscure pointers back to their source, checked a variety of array and pee'd about with logic. This is what I like about coding.
Sad? Ah, maybe, but to me it's sort of like discovery, creation, the act of making... stuff. I am not particularly creative, although I like to be so, I can't draw, rarely am inspired to write and singing - just don't go there. So my art is my coding, my lines of harmonic logic twisted together to form functions, classes, structures and to do things.
Thats what I like about my art, it interacts, it does stuff, it's instatic; pictures drive your mind, poetry and stories make the reader think of their own conclusions; code produces your idea, and drives it, manipuates your ideas (data) through your concepts (the functionality) to produce your art (the program itself).
So maybe I'm reading too much into this, but I have fun...
Sad? Ah, maybe, but to me it's sort of like discovery, creation, the act of making... stuff. I am not particularly creative, although I like to be so, I can't draw, rarely am inspired to write and singing - just don't go there. So my art is my coding, my lines of harmonic logic twisted together to form functions, classes, structures and to do things.
Thats what I like about my art, it interacts, it does stuff, it's instatic; pictures drive your mind, poetry and stories make the reader think of their own conclusions; code produces your idea, and drives it, manipuates your ideas (data) through your concepts (the functionality) to produce your art (the program itself).
So maybe I'm reading too much into this, but I have fun...